// General info
/-------------------------------------------------------------------------
Map Name : dm_stack / stack(nintendo64)
Map Type : Deathmatch only
Version  : 2 (final)
Author   : kaLmaH
Textures : GetZen
Release  : 23 - 10 - 04

// Map information
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Players  : 3 per team max. ( more possible but not recommended)
TimeLimit: Default is set to 10 minutes per round
Textures : Based onriginal textures from stack, made by GetZen

// Useless Information
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Used Programs : Gtk Radiant 1.4.0
                Photo shop
                ms paint
                Enemy Territory
Other         : Nintendo 64
                Goldeneye 


// Map features
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* The oldskool feeling :P
This map is a hand made conversion from Multi-player map Stack, From 
The game "goldeneye" on the game console Nintendo64. We tried to make it
as similar as possible, so the map looks a bit poor there is not much in
it exept for some crates. But thats like the oldskool feeling on the n64.

* Teleports
dm_Stack contains 3 allied and 3 axis spawnpoints. Each spawnpoint
starts in a high tower in wich the spawned player is dropped down
to the end of the Tower where a teleporter sends the player into
the map, there are 6 Teleport endings in the map wich the player
can be send to in a random, unpredicteble order. That spawning system is
also seen in RTCW map Badplace.

* Short cuts and hidden doors
There are a few hidden doors in the walls of the map, not hard to find 
because the textures of the hidden doors are a bit diffrent than the
regular walls.

* Spawntime
The spawntime is set to 1 second, but because of the spawndrop u can count
the total spawntime to +-5 seconds.

// Thanks To
/-------------------------------------------------------------------------
GetZen
Gerbil
the Clan-pr members

// Contact
/-------------------------------------------------------------------------

irc : #pr.et @ quakenet
www : www.clan-pr.com


